I am considering writing a detailed how-to guide on setting up the Android SDK and NDK, creating the standalone toolchain, and running the build. It's not really difficult, it's just tedious to execute all of the commands required for the Android build.
I have shell scripts which do most (but not all) of the work checked into Git, however you still need to know how to use them, how to modify them to point to your NDK and standalone toolchain, and finally how to transfer the Doom 3 media assets onto your device. Right now the process is definitely not very easy nor streamlined.
We are not yet at a point where this is user friendly! You're welcome to visit us in the #dante IRC channel on irc.freenode.net if you really want to build your own packages, get involved in the development, or just see what's happening in real-time. Okay, this is a free-time project, so you may have to idle a bit and the channel is not always active.
We are not yet at a point where this is user friendly! You're welcome to visit us in the #dante IRC channel on irc.freenode.net if you really want to build your own packages, get involved in the development, or just see what's happening in real-time. Okay, this is a free-time project, so you may have to idle a bit and the channel is not always active.
- Performance is currently bad. I am aware of this and it's something we're working on improving in various ways. It's unlikely to happen overnight.
- Touchscreen input is also bad but I expect this will improve fairly quickly. Adding good on-screen controls to be able to move and look around I see as a much more difficult problem. Perhaps one that will be solved with a wearable device (such as a phone or mini-tablet) a Bluetooth wireless controller, and the Oculus Rift. I'll have to wait for my unassembled prototype in November to find out...
- Audio support currently does not exist, though progress is being made in this area.
You can see the bugs and planned enhancements/features on Dante's Github Issue Tracker.
Happy Hacking!

